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Ghost

Lieutenant Simon "Ghost" Riley was a British special forces operator in Call of Duty: Modern Warfare 2, Modern Warfare 2: Ghost, Call of Duty: Online and Find Makarov: Operation Kingfish. He also appears as a customization option in Call of Duty: Ghosts. He is the second in command of Task Force 141, and is seen wearing dark red sunglasses and a skull-patterned balaclava along with a headset.

Unlock Info[]

Ghost is unlocked by spending 800 Medals or 1,000 Celerium.

Unit Stats[]

Primary Targets Any
Target Type Ground, Air
Attack Rate (seconds) 2
Attack Range (tiles) 5
Accuracy (%) 100
Critical Chance (%) 15
Dodge (%) 30
Deployments 2

Command Center

Level Required

1
Promotion Cost 2* 1,100Medal icon
Promotion Cost 3*

(CC9 Rqd)

8,500Medal icon
Promotion Cost 4* 39,000 Medal icon
Level

Healing Time icon

Time

Level Up Diamond icon

Cost

Hero Experience

Accumulated

Deployment Oil icon

Cost

Health

Points

Move

(tiles/s)

Attack

Damage

Attack DPS

(damage/s)

1 30m 0 0 100 475 2.2 23.2 11.6
2 35m 100 100 240 499 2.22 25.8 12.9
3 40m 150 250 280 523 2.24 28.2 14.1
4 45m 300 550 340 546 2.26 30.8 15.4
5 50m 500 1,050 400 570 2.28 33.4 16.7
6 55m 900 1,950 460 618 2.3 36.6 18.3
7 1h 1,600 3,550 520 665 2.32 39.6 19.8
8 1h 5m 2,600 6,150 600 713 2.34 42.8 21.4
9 1h 10m 3,900 10,050 680 761 2.36 46 23
10 1h 15m 5,700 15,750 1,900 808 2.39 49.2 24.6
11 1h 25m 8,150 23,900 2,100 874 2.42 53.2 26.6
12 1h 35m 11,500 35,400 2,350 940 2.45 57.2 28.6
13 1h 45m 15,000 50,400 2,600 1,006 2.48 61.2 30.6
14 1h 55m 20,000 70,400 2,850 1,072 2.51 65.2 32.6
15 2h 5m 25,800 96,200 3,100 1,140 2.54 69.2 34.6
16 2h 15m 32,800 129,000 3,400 1,226 2.57 74 37
17 2h 25m 41,200 170,200 3,700 1,312 2.6 78.8 39.4
18 2h 35m 51,000 221,200 4,000 1,398 2.63 83.6 41.8
19 2h 45m 62,000 283,200 4,300 1,484 2.66 88.4 44.2
20 2h 55m 75,000 358,200 9,400 1,568 2.7 93.4 46.7
21 3h 5m 89,000 447,200 10,200 1,682 2.74 99.6 49.8
22 3h 15m 104,000 551,200 11,000 1,796 2.78 105.8 52.9
23 3h 25m 121,000 672,200 11,800 1,910 2.82 112 56
24 3h 35m 141,000 813,200 12,800 2,024 2.86 118.2 59.1
25 3h 45m 160,000 973,200 13,800 2,138 2.9 124.4 62.2
26 3h 55m 186,000 1,159,200 14,800 2,252 2.94 130.6 65.3
27 4h 5m 213,000 1,372,200 16,000 2,366 2.98 136.8 68.4
28 4h 15m 242,000 1,614,200 17,200 2,480 2.6 143 71.5
29 4h 25m 275,000 1,889,200 18,400 2,594 3.06 149.2 74.6
30 4h 35m 311,000 2,200,200 20,000 2,708 3.1 154.6 77.3
31 4h 45h 320,000
32 4h 55h 320,000 2880 81.5
33 5h 5m 320,000 2966 83.6
34 5h 15m 320,000
35 5h 25m 320,000 3138 87.8
36 5h 35m 320,000 3224 89.9
37 5h 45m 320,000 3,310 92
38 5h 55m 320,000
39 6h 5m 320,000 3,482 96.2
40 6h 15m 320,000 3,563 97.9

Battle Aura[]

Increase Critical Chance
  • Increase Critical Chance
Level Aura Range Amount (%)
1 7 5.5
2 7 6
3 7 6.5
4 7 7
5 7 7.5
6 7 8
7 7 8.5
8 7 9
9 7 9.5
10 7.5 10
11 7.5 10.5
12 7.5 11
13 7.5 11.5
14 7.5 12
15 7.5 12.5
16 7.5 13
17 7.5 13.5
18 7.5 14
19 7.5 14.5
20 8 15
21 8 15.5
22 8 16
23 8 16.5
24 8 17
25 8 17.5
26 8 18
27 8 18.5
28 8 19
29 8 19.5
30 8.5 20
35 8.5
40 9

Skills[]

  • Gunship - Call a flying Gunship with 3 weapons.
  • AT4 Launcher - A long range rocket laucher that causes damage to all units within the target area.
  • EMP Artillery - Release artillery that damages and temporarily disables turrets.

Skill Stats[]

Gunship

Gunship[]

25mm Gun

Skill

Level

Hero Level

Required

Upgrade  
28
     

Cost

Upgrade Skillpoints icon

Cost

Usage Skillpoints icon

Cost

Damage

Damage

Range

Ammo
1 1 0 22 12 1 30
2 3 130 28 13 1 31
3 5 650 32 15 1 32
4 7 2,600 38 17 1 33
5 9 3,900 54 19 1 34
6 11 5,850 63 22 1 35
7 13 7,800 75 27 1 36
8 15 10,400 90 32 1 37
9 17 13,000 105 37 1 38
10 19 737 15,600 120 42 1 39
11 24 849 19,000 130 49 1 41
12 28 948 22,000 138 55 1 44
13 28 Wildcard 146 61 1 61

40mm Cannon

Skill

Level

Hero Level

Required

Upgrade 
28
    

Cost

Upgrade Skillpoints icon

Cost

Usage Skillpoints icon

Cost

Damage

Damage

Range

Ammo
1 1 0 22 50 3 11
2 3 130 28 51 3 11
3 5 650 32 52 3 12
4 7 2,600 38 53 3 12
5 9 3,900 54 54 3 13
6 11 5,850 63 56 3 13
7 13 7,800 75 58 3 14
8 15 10,400 90 60 3 14
9 17 13,000 105 62 3 15
10 19 15,600 120 64 3 15
11 24 849 19,000 130 71 3 16
12 28 948 22,000 138 74 3 16
13 28 Wildcard 146 77 3 16

105mm Cannon

Skill

Level

Hero Level

Required

28
Upgrade       

Cost

Upgrade Skillpoints icon

Cost

Usage Skillpoints icon

Cost

Damage

Damage

Range

Ammo
1 1 0 22 700 7.5 1
2 3 130 28 720 8 1
3 5 650 32 740 8 1
4 7 2,600 38 760 8.5 1
5 9 3,900 54 780 8.5 1
6 11 5,850 63 820 9 1
7 13 7,800 75 860 9 1
8 15 10,400 90 900 9.5 1
9 17 13,000 105 950 9.5 1
10 19 15,600 120 1,000 10 1
11 24 849 19,000 130 1230 10 1
12 28 948 22,000 138 1480 10 1
13 Wildcard 146 1600 10 1

AT4 Launcher
AT4 Launcher

Skill

Level

Hero Level

Required

Upgrade
28

Cost

Upgrade Skillpoints icon

Cost

Usage Skillpoints icon

Cost

Damage

(v2.2)

Cast

Range

Effect

Range

1 5 0 9 280 25 3
2 6 5,500 11 340 26 3
3 7 8,250 13 400 27 3
4 8 9,900 15 460 28 3
5 9 12,100 18 520 30 3
6 10 693 14,300 21 580 32 3
7 11 767 16,500 25 640 34 3
8 12 17,600 30 700 36 3
9 13 19,800 35 760 38 3
10 14 22,000 40 820 40 3
11 24 1047 25,000 45 880 40 3
12 28 29,000 120 950 42 3
13 Wildcard 1020 44 3
EMP Artillery
EMP Artillery - Fires a number (ammo) of EMP shells that hit randomly within a 5 tile radius'If a turret is within the effect range, it is neutralised for the buffer time.'

Skill

Level

Hero Level

Required

Upgrade Skillpoints icon

Cost

Usage Skillpoints icon

Cost

Damage

Cast

Range

Damage

Range

Buff Time icon

Time

Effect

Range

Ammo
1 8 0 18 80 21 2.5 10 2.5 5
2 10 5,000 22 85 22 2.5 10 3 6
3 12 7,500 26 90 23 2.5 11 3 7
4 14 9,000 30 95 24 2.5 11 3.5 8
5 16 11,000 36 100 25 2.5 12 3.5 9
6 18 13,000 42 110 26 2.5 12 4 10
7 20 15,000 50 120 27 2.5 13 4 11
8 22 16,000 60 130 28 2.5 13 4.5 12
9 24 18,000 70 140 29 2.5 15 4.5 13
10 26 20,000 80 150 30 2.5 15 5 15
11 31 24,000 90 170 31 2.5 16 16
12 35 26,000 98 190 33 2.5 16 6 17

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