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Overview Edit

Perks are enhancements that can be purchased with perk coins, earned primarily from Challenges, but also available from Helidrops and Events. A player may have up to 4 active perks at any one time and one in reserve, with an option to purchase 2 additional active slots. Perks are in 3 categories: Overdrive (troop stats), Stronghold (base defence) and Micro Management (Resources). There are 5 different types of perk within each category. Each level and each type has its own range of applicable %s.

Perks coins are available in 3 classes (1,2,3) for each Perk category and are not interchangeable. Lower level Perks can be 'sold' to help purchase higher level Perks. (Example: a class 1 Stronghold Perk can be sold for one class 2 Stronghold coin.) Selling a level 3 perk returns 5x level 3 coins of that category.

Cost of Additional Active Slots
Slot 5 50028 or 2000 Medal icon
Slot 6 75028 or 3000 Medal icon

Note: Perks below marked with ** are calculated using Reduced Time = Time / (100% + Perk%) and so the effect is not as generous as expected. Example - Build upgrade rate +40% gives a factor of 1/1.4 = 0.71 = 29% faster! This misleading arithmetic may also apply to other perks, but has not been confirmed.



Overdrive Edit

Overdrive perks enhance your troops in battle. Examples are:

Level 1:

+5% / 7% Human troop damage

+4% / 6% Machine troop damage

+4% / 5% / 6% Heavy machine damage

+2% / 4% / 5% All troop HP

+5% / 6% All troops rate of fire

Level 2:

+13% / 14% Human troop damage

+6% / 8% / 9% / 10% Machine troop damage

+ 9% / 10% Heavy machine damage

+5% / +9% All troops HP

+8% / +10% All troop fire rate

Level 3:

+20% / 30% Human troop damage

+11% to 24% Machine troop damage

+11% to 24% Heavy machine damage

+10% to 20% All troops HP

+11 / 14 / 17 / 24% All troop fire rate



Stronghold Edit

Stronghold perks boost your base defenses. Examples are:

Level 1:

+10% to 15% Hero post detection range

+2% to 5% structure HP

+4% to 7% turret damage

+10% to 18% mine damage

+10% to 15% hanger detection range

Level 2:

+20% to 25% Hero post detection range

+7% to 14% turret damage

+28% to 40% mine damage

+5% to 9% structure HP

+20% to 25% hanger detection range

Level 3:

+28% to 45% Hero post detection range

+44% to 60% mine damage

+14% to 26% turret damage

+10% to 20% structure hp

+30% to 45% hanger detection range



Micro Management Edit

Micro Management perks boost resource production. Examples are shown below:

Note: Perks marked with ** are calculated using Reduced time = Time / (100% + Perk%) and so the effect is not as generous as expected. Example Build upgrade rate +40% gives a factor of 1/1.4 = 0.71 = 29% faster!

Level 1:

+5% / 7% Unit training speed **

+5% to 10% oil production rate

+5% to 10% gold production rate

+5% to 10% diamond production rate

+5% to 9% build/upgrade rate **

Level 2:

+13% to 18% gold production rate

+13% to 18% oil production rate

+13% to 18% diamond production rate

+10% to 20% Unit training speed **

+13% to 20% build/upgrade rate **

Level 3:

+25% / 40% Unit training speed **

+21% oil production rate

+19% gold production rate

+21% / 30% diamond production rate

+21% to 40% build/upgrade rate **

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