FANDOM


Overview Edit

Perks are enhancements that can be purchased with perk coins, earned primarily from Challenges, but also available from Helidrops and Events. A player may have up to 4 active perks at any one time and one in reserve, with an option to purchase 2 additional active slots. Perks are in 3 categories: Overdrive (troop stats), Stronghold (base defence) and Micro Management (Resources). There are 5 different types of perk within each category. Each level and each type has its own range of applicable %s.

Perks coins are available in 3 classes (1,2,3) for each Perk category and are not interchangeable. Lower level Perks can be 'sold' to help purchase higher level Perks. (Example: a class 1 Stronghold Perk can be sold for one class 2 Stronghold coin.) Selling a level 3 perk returns 5x level 3 coins of that category.

Cost of Additional Active Slots
Slot 5 50028 or 2000 Medal icon
Slot 6 75028 or 3000 Medal icon

Note: Perks below marked with ** are calculated using Reduced Time = Time / (100% + Perk%) and so the effect is not as generous as expected. Example - Build upgrade rate +40% gives a factor of 1/1.4 = 0.71 = 29% faster! This misleading arithmetic may also apply to other perks, but has not been confirmed.


***Please note that the perk value ranges are changed in v4.1 (July 2017); Figures in brackets refer to before this change. Please help by adding any new perk values you get after this update. :) ***

{Figures in curly brackets are approximate chance/drop rate for each perk}

Overdrive Edit

Overdrive perks enhance your troops in battle. Examples are:

Level 1:

5% - 7% (was +5% / 7%) Human troop damage {21%}

3% - 5% (was +4% / 6%) Machine troop damage {30%}

3% - 5% (was +4% / 6%) Heavy machine damage {27%}

2% - 4% (was +2% / 5%) All troop HP {10%}

3% - 5% (was +5% / 6%) All troops rate of fire {12%}

Level 2:

+10% / 14% (was +13% / 14%) Human troop damage

+8% / 10% (was +6% / 10%) Machine troop damage

+8% / 10% (was + 9% / 10%) Heavy machine damage

+7% / 8% (was +5% / +9%) All troops HP

+8% / 10% (was +8% / +10%) All troop fire rate

Level 3:

(+20% / 30%) Human troop damage

(+11% to 24%) Machine troop damage

(+11% to 24%) Heavy machine damage

(+10% to 20%) All troops HP

(+11 / 14 / 17 / 24%) All troop fire rate



Stronghold Edit

Stronghold perks boost your base defenses. Examples are:

***Please note that the perk value ranges are changed in v4.1 (July 2017); Figures in brackets refer to before this change. Please help by adding any new perk values you get after this update. :) ***

Level 1:

10% - 13% (was 10% to 15%) Hero post detection range {23%}

2%- 4% (was 2% to 5%) structure HP {9%}

5% - 6% (was 4% to 7%) turret damage {31%}

10% - 18% (was 10% to 20%) mine damage {27%}

10% - 13% (was 10% to 15%) hanger detection range {8%}

Level 2:

(+20% to 25%) Hero post detection range

(+7% to 14%) turret damage

(+28% to 40%) mine damage

(+5% to 9%) structure HP

(+20% to 25%) hanger detection range

Level 3:

(+28% to 45%) Hero post detection range

(+44% to 60%) mine damage

26% (+14% to 26%) turret damage

(+10% to 20%) structure hp

(+27% to 45%) hanger detection range



Micro Management Edit

Micro Management perks boost resource production. Examples are shown below:

***Please note that the perk value ranges are changed in v4.1 (July 2017); Figures in brackets refer to before this change. Please help by adding any new perk values you get after this update. :) ***

Note: Perks marked with ** are calculated using Reduced time = Time / (100% + Perk%) and so the effect is not as generous as expected. Example Build upgrade rate +40% gives a factor of 1/1.4 = 0.71 = 29% less time.

Level 1:

5% - 9% (was 5% / 7%) Unit training speed ** {12%}

5% - 9% (was 5% to 10%) oil production rate {30%}

5% - 9% (was 5% to 10%) gold production rate {23%}

5% - 9% (was 5% to 10%) diamond production rate {22%}

5% - 9% (was 5% to 9%) build/upgrade rate ** {11%}

Level 2:

(+13% to 18%)gold production rate

(+13% to 18%) oil production rate

(+12% to 18%) diamond production rate

(+10% to 20%) Unit training speed **

(+13% to 20%) build/upgrade rate **

Level 3:

(+25% / 40%) Unit training speed **

(+21% / 30%) oil production rate

(+19% / 30%) gold production rate

(+21% / 30%) diamond production rate

(+21% to 40%) build/upgrade rate **

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.